Monthly Archives: November 2019
The previous game only allows one try: you have to restart it to propose another word. In this post, I introduce loops, and I use them to repeat the game until the player finds the magic word.
Programs in the previous post always lead to the same result. Here, I show you the basics of branching, or how to change the flow of a program depending on cases.
In the first post, we saw how to install an IDE and how to display a message; it is time to add some interaction with the player.
In this series, I propose to discover Python and design patterns. The Python language is today one of the best language to discover programming. At the same time, I will also introduce design patterns, a collection of programming recipes that … Continue reading
The paperback version of my book “Learn Design Patterns with Game Programming” is finally out! The Kindle version is updated with some improvements and is still freely available if you subscribed to Kindle Unlimited.