Monthly Archives: January 2020
In this post, I propose to replace the rectangle in the previous program with a tank sprite, using a tileset.
The implementation of the Game Loop pattern in the previous post is not good: I propose to use the Command pattern to get a better one. This pattern allows separating input handling and game updating.
I propose to introduce Python classes to implement the Game Loop pattern. Using these tools, I show how to refactor the code in the previous post to get a more robust and readable program.
Thanks to the Pygame library we installed in the previous post, we can draw 2D graphics. In this post, I propose to introduce controls with the keyboard as well as some improvements like window centering and frame rate handling.
In the previous posts, I introduced enough of Python and patterns to start creating games with graphics using the Pygame library.