Monthly Archives: January 2020

Discover Python and Patterns (13): Sprites

In this post, I propose to replace the rectangle in the previous program with a tank sprite, using a tileset.

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Discover Python and Patterns (12): Command pattern

The implementation of the Game Loop pattern in the previous post is not good: I propose to use the Command pattern to get a better one. This pattern allows separating input handling and game updating.

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Discover Python and Patterns (11): Class

I propose to introduce Python classes to implement the Game Loop pattern. Using these tools, I show how to refactor the code in the previous post to get a more robust and readable program.

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Discover Python and Patterns (10): Keyboard

Thanks to the Pygame library we installed in the previous post, we can draw 2D graphics. In this post, I propose to introduce controls with the keyboard as well as some improvements like window centering and frame rate handling.

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Model-View-Controller pattern with Unity

I found a very interesting post on using the Model-View-Controller pattern: https://www.toptal.com/unity-unity3d/unity-with-mvc-how-to-level-up-your-game-development Although the article uses Unity, it covers some very interesting general concepts.

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Discover Python and Patterns (9): Pygame

In the previous posts, I introduced enough of Python and patterns to start creating games with graphics using the Pygame library.

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