Monthly Archives: February 2020
We still have no background in our game: I add one in this post using 2D arrays.
In this post, I present the basics of class inheritance, to represent our units (the tank and the canon tower) more efficiently.
I introduce in this post Python lists: with them, we can store and process any number of items, for instance, all the canon towers in our game.
In this post, I add enemies and I show you how to test if the tank collides one of them.