Monthly Archives: April 2020
In the previous post, we created a new level using Tiled. I show you how to load it in our game.
In this post, I want to show you how to load a level created by Tiled, a free level editor.
In this post, I propose to add an explosion animation when someone destroys a unit. It can be achieved in an effective way using the Observer pattern. I also add some optimization to get a smoother experience!
It is time to shoot with our tank and destroy the towers! We have all we need: a state to represent bullets, commands to update them, layers for the rendering, and a UI to manage all of these.