Monthly Archives: June 2020
We get the best performance when sending mesh data to the GPU in a single operation. In this post, I present the numpy library that can create such data.
In this new series, I propose to create a GUI facade for the 2D tileset-based games using OpenGL.
The final code of the game created during the series “Discover Python & Patterns” is available on Github: https://github.com/philippehenri-gosselin/tankgame I also added a third level: I am working on the next series (OpenGL 2D Facade), I don’t know when it … Continue reading