Monthly Archives: June 2020

OpenGL 2D Facade (2): Mesh data

We get the best performance when sending mesh data to the GPU in a single operation. In this post, I present the numpy library that can create such data.

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OpenGL 2D Facade (1): Window and basic drawing

In this new series, I propose to create a GUI facade for the 2D tileset-based games using OpenGL.

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The source code for the tank game is available on Github!

The final code of the game created during the series “Discover Python & Patterns” is available on Github: I also added a third level: I am working on the next series (OpenGL 2D Facade), I don’t know when it … Continue reading

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