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Monthly Archives: October 2020
OpenGL 2D Facade (14): Unicode text
The creation of a tileset for large character sets uses a lot of memory. This post shows an approach based on the Flyweight pattern to allow their usage with minimal memory footprint. This post is part of the OpenGL 2D … Continue reading
OpenGL 2D Facade (13): Text
In this post, I start to address a more advanced topic: text rendering with OpenGL. I first consider a simple case with monospaced fonts and small character sets. This post is part of the OpenGL 2D Facade series Objective To … Continue reading