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Monthly Archives: November 2020
OpenGL 2D Facade (16): Text renderers
Before going to text with mixed styles, we need a better solution to render characters. In this post, I propose an approach based on the Composite pattern that allows an effortless combination of text styles. Objective Thanks to this new … Continue reading
OpenGL 2D Facade (15): Text styles
In this post, I present text rendering with different styles (bold, italic, underline, …). Some of them are straightforward to implement thanks to Pygame; the others are more tricky! This post is part of the OpenGL 2D Facade series Objective … Continue reading