Monthly Archives: December 2020

OpenGL 2D Facade (18): Frame box

In this post, I show how to display text into frame boxes. I also propose a solution to get more dynamism in the layer. For instance, it allows adding/removing faces in the mesh when the program is running. Objective The … Continue reading

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OpenGL 2D Facade (17): Mixed text styles

In the previous program, we had to create one text layer for each text style (bold, shadowed…). In this post, I propose to render text with mixed styles from a single layer. Objective Using HTML-like source code, we want to … Continue reading

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