Monthly Archives: January 2021

OpenGL 2D Facade (20): Automatic tile borders

I add more game content in this post to test the facade. This time, I want to automatically render borders when a region is updated. Objective We still edit a region as before, but now the renderer displays borders between … Continue reading

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OpenGL 2D Facade (19): Test content

Before I continue the facade, I want to create some game data to test it. As you may imagine, I use software design for that! Objective The expected result of this post is a simple level editor where we can … Continue reading

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