Monthly Archives: March 2021

OpenGL 2D Facade (23): Water animation

In this post, I show how to animate water tiles using shaders. The approach I propose also works for all animations that repeat continuously in the same layer! Objective All water tiles we create on the map are animated:

Posted in Tutorial | Leave a comment

OpenGL 2D Facade (22): Load and save game state

We still need game content to test the facade, and it’s even better if we can load and save that content from a file! Objective The expected result is our current level editor able to load and save all the … Continue reading

Posted in Tutorial | Tagged , | Leave a comment