Category Archives: Tutorial

Discover Python and Patterns (28): Installer

We got a complete game, but we need a specific Python environment to run it. In this post, I show how to create a standalone executable and an installer!

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Discover Python and Patterns (27): Music and Sounds

In this post, I add music and sounds to our tank game and make use of the Observer pattern to implement it efficiently.

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Discover Python and Patterns (26): Game modes

To merge the menu in the previous post with the tank game, I create game modes thanks to an improved Game Loop pattern.

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Discover Python and Patterns (25): Menu

In this post, I show how to create a menu with Pygame, using the Game Loop pattern.

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Discover Python and Patterns (24): Load levels

In the previous post, we created a new level using Tiled. I show you how to load it in our game.

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Discover Python and Patterns (23): Create Levels

In this post, I want to show you how to load a level created by Tiled, a free level editor.

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Discover Python and Patterns (22): Animations

In this post, I propose to add an explosion animation when someone destroys a unit. It can be achieved in an effective way using the Observer pattern. I also add some optimization to get a smoother experience!

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Discover Python and Patterns (21): Bullets

It is time to shoot with our tank and destroy the towers! We have all we need: a state to represent bullets, commands to update them, layers for the rendering, and a UI to manage all of these.

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Discover Python and Patterns (20): Better commands

Since we saw the class inheritance, I can show you how to get a better implementation of the Command pattern. It eases a lot the management of commands and introduces exciting features.

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Free book “Learn Design Patterns with Game Programming” last day!

This is the last day to get the kindle version of my book “Learn Design Patterns with Game Programming” for free on Amazon! Amazon may suggest you borrow it – ignore it and do as if you want to buy … Continue reading

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