Category Archives: Tutorial
We got a complete game, but we need a specific Python environment to run it. In this post, I show how to create a standalone executable and an installer!
In this post, I add music and sounds to our tank game and make use of the Observer pattern to implement it efficiently.
To merge the menu in the previous post with the tank game, I create game modes thanks to an improved Game Loop pattern.
In the previous post, we created a new level using Tiled. I show you how to load it in our game.
In this post, I want to show you how to load a level created by Tiled, a free level editor.
In this post, I propose to add an explosion animation when someone destroys a unit. It can be achieved in an effective way using the Observer pattern. I also add some optimization to get a smoother experience!
It is time to shoot with our tank and destroy the towers! We have all we need: a state to represent bullets, commands to update them, layers for the rendering, and a UI to manage all of these.
Since we saw the class inheritance, I can show you how to get a better implementation of the Command pattern. It eases a lot the management of commands and introduces exciting features.
This is the last day to get the kindle version of my book “Learn Design Patterns with Game Programming” for free on Amazon! Amazon may suggest you borrow it – ignore it and do as if you want to buy … Continue reading