Category Archives: Tutorial
In this post, I introduce OpenGL textures and use them to draw tiles from tilesets.
Shaders are one of the powerful features of OpenGL. I introduce them in this post and show how to color vertices using vertex and fragment shaders.
Vertex Arrays Objects allow us to send large meshes to the GPU. It is a bit technical, but this is something we only have to do once.
We get the best performance when sending mesh data to the GPU in a single operation. In this post, I present the numpy library that can create such data.
In this new series, I propose to create a GUI facade for the 2D tileset-based games using OpenGL.
The final code of the game created during the series “Discover Python & Patterns” is available on Github: https://github.com/philippehenri-gosselin/tankgame I also added a third level: I am working on the next series (OpenGL 2D Facade), I don’t know when it … Continue reading
In this post, I describe the organization of the tank game code. It is not the best design one could create, there are many flaws, but there are many good ideas you can use for your projects!
We got a complete game, but we need a specific Python environment to run it. In this post, I show how to create a standalone executable and an installer!
In this post, I add music and sounds to our tank game and make use of the Observer pattern to implement it efficiently.
To merge the menu in the previous post with the tank game, I create game modes thanks to an improved Game Loop pattern.