Tag Archives: Factory Method
In this post, we extend the facade to handle several layers. We also see how to draw with transparency.
In this post, I add the keyboard management to the facade, and I propose a way to detect key sequences. These sequences are used, for example, in games like Street Fighter II, where characters move according to specific key combos.
I continue the extension of the graphic facade (see previous article), with here the addition of a very classic form of drawing for video games: tiles. These make it possible to compose an image using small images called tiles. There … Continue reading