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Tag Archives: Observer
OpenGL 2D Facade (19): Test content
Before I continue the facade, I want to create some game data to test it. As you may imagine, I use software design for that! Objective The expected result of this post is a simple level editor where we can … Continue reading
Posted in Tutorial
Tagged Chain of Responsibility, Command, Game Loop, Model-View-Controller, Observer, OpenGL, Python
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Discover Python and Patterns (27): Music and Sounds
In this post, I add music and sounds to our tank game and make use of the Observer pattern to implement it efficiently.
Discover Python and Patterns (22): Animations
In this post, I propose to add an explosion animation when someone destroys a unit. It can be achieved in an effective way using the Observer pattern. I also add some optimization to get a smoother experience!
AWT GUI Facade (6): Mouse and Game Loop
After loading a level, I now propose to add interaction with the use of a mouse. This will be an opportunity to see two other patterns: the Observer Pattern to handle mouse events, and the Game Loop Pattern for synchronization … Continue reading