Tag Archives: OpenGL
In this post, I introduce OpenGL textures and use them to draw tiles from tilesets.
Shaders are one of the powerful features of OpenGL. I introduce them in this post and show how to color vertices using vertex and fragment shaders.
Vertex Arrays Objects allow us to send large meshes to the GPU. It is a bit technical, but this is something we only have to do once.
We get the best performance when sending mesh data to the GPU in a single operation. In this post, I present the numpy library that can create such data.
In this new series, I propose to create a GUI facade for the 2D tileset-based games using OpenGL.