Tag Archives: OpenGL

OpenGL 2D Facade (3): Vertex Array Objects

Vertex Arrays Objects allow us to send large meshes to the GPU. It is a bit technical, but this is something we only have to do once.

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OpenGL 2D Facade (2): Mesh data

We get the best performance when sending mesh data to the GPU in a single operation. In this post, I present the numpy library that can create such data.

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OpenGL 2D Facade (1): Window and basic drawing

In this new series, I propose to create a GUI facade for the 2D tileset-based games using OpenGL.

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