Tag Archives: Pygame

OpenGL 2D Facade (16): Text renderers

Before going to text with mixed styles, we need a better solution to render characters. In this post, I propose an approach based on the Composite pattern that allows an effortless combination of text styles. Objective Thanks to this new … Continue reading

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OpenGL 2D Facade (15): Text styles

In this post, I present text rendering with different styles (bold, italic, underline, …). Some of them are straightforward to implement thanks to Pygame; the others are more tricky! This post is part of the OpenGL 2D Facade series Objective … Continue reading

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OpenGL 2D Facade (14): Unicode text

The creation of a tileset for large character sets uses a lot of memory. This post shows an approach based on the Flyweight pattern to allow their usage with minimal memory footprint. This post is part of the OpenGL 2D … Continue reading

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Discover Python and Patterns (27): Music and Sounds

In this post, I add music and sounds to our tank game and make use of the Observer pattern to implement it efficiently.

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Discover Python and Patterns (26): Game modes

To merge the menu in the previous post with the tank game, I create game modes thanks to an improved Game Loop pattern.

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Discover Python and Patterns (25): Menu

In this post, I show how to create a menu with Pygame, using the Game Loop pattern.

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Discover Python and Patterns (24): Load levels

In the previous post, we created a new level using Tiled. I show you how to load it in our game.

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Discover Python and Patterns (22): Animations

In this post, I propose to add an explosion animation when someone destroys a unit. It can be achieved in an effective way using the Observer pattern. I also add some optimization to get a smoother experience!

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Discover Python and Patterns (21): Bullets

It is time to shoot with our tank and destroy the towers! We have all we need: a state to represent bullets, commands to update them, layers for the rendering, and a UI to manage all of these.

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Discover Python and Patterns (20): Better commands

Since we saw the class inheritance, I can show you how to get a better implementation of the Command pattern. It eases a lot the management of commands and introduces exciting features.

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