Tag Archives: Pygame

Discover Python and Patterns (19): Mouse

In this post, I want to use the mouse to orient the unit weapons.

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Discover Python and Patterns (18): Layers

We got a background now, but we can get a better one with layers! Now that we saw the class inheritance, I can show you how to create and add new layers of different kinds easily.

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Discover Python and Patterns (17): 2D arrays

We still have no background in our game: I add one in this post using 2D arrays.

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Discover Python and Patterns (16): Inheritance

In this post, I present the basics of class inheritance, to represent our units (the tank and the canon tower) more efficiently.

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Discover Python and Patterns (15): Lists

I introduce in this post Python lists: with them, we can store and process any number of items, for instance, all the canon towers in our game.

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Discover Python and Patterns (14): Collisions

In this post, I add enemies and I show you how to test if the tank collides one of them.

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Discover Python and Patterns (13): Sprites

In this post, I propose to replace the rectangle in the previous program with a tank sprite, using a tileset.

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Discover Python and Patterns (12): Command pattern

The implementation of the Game Loop pattern in the previous post is not good: I propose to use the Command pattern to get a better one. This pattern allows separating input handling and game updating.

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Discover Python and Patterns (11): Class

I propose to introduce Python classes to implement the Game Loop pattern. Using these tools, I show how to refactor the code in the previous post to get a more robust and readable program.

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Discover Python and Patterns (10): Keyboard

Thanks to the Pygame library we installed in the previous post, we can draw 2D graphics. In this post, I propose to introduce controls with the keyboard as well as some improvements like window centering and frame rate handling.

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